Blue Flame Puzzle
This is an extension of this tutorial. It is assumed you are familiar with this already.
The Puzzle Door Event
The conditional branches check to make sure that the player has lit the three red flame and three blue flame braziers and then does the usual door stuff.
The Transfer Event
The conditional branches check to see if the right number of Red and Blue Brazier events have been triggered and if they haven’t they both clear the count and the script calls reset the self-switches. Script call bracket format is like so [map_id, event_id, self-switch(A, B, C, or D must be in quotations)]
Changes to the Brazier event
The highlighted line in the above picture is the only change. This adds one to a variable that keeps track of the blue flamed braziers in the puzzle.
The highlighted line in the above picture is the only change. This adds one to a variable that keeps track of the red flamed braziers in the puzzle.
After that last tutorial this should seem simple.