Here’s some glowing balls I made from the animation sheets in the RTP. There is a lot of cool graphics you can get from the animation sheets, give it look and play with them and you’ll discover that, if you’re like me and have no ability to free hand graphics, you can find plenty of material to resize, recolor, and repurpose for whatever you may need.
Credit also to NYX for the idea. She only suggested the golden ones and then I was just having to much fun to stop.
There are both a version with a shadow and a version without. I also included the overlays so you could change up colors or something. If you use them as is, you will have to use Stepping Animation and Direction Fix for them to work.
So this time I turned all the Ace RTP icon’s graphics into a usable format for events and maps. Now honestly I can’t think of any game idea that could possibly use all of these, but I’m crazy and I like to do everything just in case.
They’ve been reduced so they don’t take up as much room on the screen so make sure you open them in another tab and save the image from there otherwise the image will be to small and not work.
First up are the icons, centered on 32 x 32 grids and thrown on to standard character sheets, so you can use them for on map item drops, which someone might do for a touch encounter game or an action game I suppose. You’ll want to make sure you turn direction fix on and turn off walking/ stepping animation.
Also I’ve put all the icons on there own character sheets, because depending on what scripts or event systems you are using, sometimes direction fix can be a problem. Here’s an example, but all of them are in the zip file below:
Here’s the zip file.
I made some conversions of the generator parts to be used with Victor Sant’s Visual Equip script and they are technically character sprites. Find the full post here.
Nothing fancy just the crystal graphics from the RTP shrunken.
The top row is for Closet Ace’s Vinekiller battlers which can be found under the Battler section Nature. Note: the first one is the RTP with no edits and is only included for ease of use.
The bottom row is the RTP and recolored RTP of the Plant battler as smaller characters to get a sense of scale as compared to Vine Killer. The recolors can be achieved by using the hue function in the battler selection window of the database.
The top row’s first image (which is the RTP image) can be used for Closet Ace’s Lesser Daemon 1 and 3 and the second one is for Lesser Daemon 2 which are at the above link under the Battler Section Satan. The third image is a recolor to better suit the RTP Gargoyle (IMO) and the fourth is resized and recolored to go with the Imp battler from the RTP.
The bottom row is for the Succubus battler in the RTP the sprites included with the RTP for the Succubus just didn’t look right to me and I think it’s better. The second and third ones are for when you change the hue in the battler selection window of the database.