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MV School Tile Set…

So this is a screenshot of parts of the School Tile Set I made with RTP graphics.

Screenshot 2016-01-01 14.07.50

Here’s the tileset.

School_TileB

This was optimized for use with ShazLargeSpriteFix plugin (make sure you name it that).  Here are the settings I recommend for my tileset if using this plugin.

For the teacher desks you will want to put the chair down first then the desk.  This allows the top part of the desk to cover player and events and the chair won’t cut the player/ events head off while allowing the player/ event to still walk behind the chair properly.  The student desks work in a similar fashion.

I also made some bubbling cauldrons for a potions class 🙂

!BubblingCauldron

And of course some additional icons came out of all this as well

SchoolTileIcons

Here are some recolors of the larger chair I used for the teacher’s desks.  Included is a template so you can recolor the chairs to some other color I didn’t do and you just put the template on top and it will look right.

Wooden Chair Recolors with Overlay

Also here is a template for recoloring the chalkboard.

Chalkboard Overlay

And for a sense of completion here are the School Based Windowskins I made.  You can’t see them with the white background, but the message window animation has some white chalk.

Well I hope you enjoy them.  And have fun RPG Making.

 

 

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9 Comments

Posted by on January 1, 2016 in Graphics

 

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So its been way too long…

So I know its been a while and I’m sorry about that.  My schedule changed at work and I haven’t had the time I had before, though I’ve had more time with the family, so that’s nice.  So here’s some stuff I’ve been working on.

New Icons

NoBackground and Arrow Icons

These are just some of the icons from the RTP without the background and I removed the lettering from the buff arrows. So now you can add your own lettering.  I also made some alternate colors of the arrows just for fun.

New Battle Backs

Forest1 (Vibrant)

Grassland (Vibrant)

This is the forest battleback and grassland battleback slightly recolored because I thought they would look a little more fitting with the tiles from Celianna’s tileset I’m using in my game.

New Card Designs

CardTemplateCardTemplate2

These are some templates for a larger card design.  The circles and ovals were made using animation images from the RTP.  So consequently these are only for RPG Maker license holders like most things I make.  These are 264 x 384 pixels and I combine them with these cut out of the backgrounds I’m using in my game:

ForestDayBackgroundIceCavernBackground

LavaCavernBackground

All I’ve done here is made the background in GIMP, battleback 1 and 2 layer really easily.  Then I configure my grid 264 x 384 and cut-out a section.  Then I add the battler on top of that.  Next I add the template I’m using (I like template 2 better personally, but I figured template 1 could be better for some people).  Finally I add some text.

CarnivorousPlantCardForestSpiderCard

Obviously I have a better example for template 2 because that’s the one I’ve spent more time with.  Overall I like the options this design gives you if you are using the RTP because there are a lot of different combinations for the battlebacks.  Also here’s the number fonts if you want to use them.

FontsThey are hard to see because they are white on a white background.

Floating Icon Character Sets

Equipment Icons 4 FloatingFood Icons Floating

This zip folder contains all the icons in the RTP done up like the above.  Nothing too fancy but if you were to add an animation or something it could look nice.  Remember to set the event on fixed direction when using these.  I was working on a set that was set a bit higher, but I have yet to finish it.  Some of these don’t look so great, but looked better in the second version (or at least should) and some just probably won’t look great, but will help you maintain consistency.

Lame Ass Excuse

One of the biggest impediments to me making much in my game or for my blog has been because I’ve been working on some scripting.  I plan to make a tutorial because it is mostly just a bunch of different drawing methods for various data that the default scripts already collect.  The main reason for teaching this is because I know I’m anal retentive about how I want my menu screens to look and if I were to ask a scripter to do this for me, they would probably hate my guts by the time I finished nitpicking everything to death, so I figure it was probably better to learn it myself.  It has also helped me make different scripts I was using more compatible.  Hopefully I will finish it sometime soon and make the tutorial, but I won’t get my hopes up that it will be any time soon.

Until next time…

 
3 Comments

Posted by on March 10, 2013 in Graphics, RPG Maker

 

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