Visual Equip Graphics…

02 Sep

So I’ve been playing with Victor Sant’s Visual Equip Script.  Basically it allows you to set graphics for any equipment which can add a lot of personality to your RTP graphics game.  For the ambitious you could probably make a pretty good character generator as well.

There is quite a bit of graphics available because of the character generator built into Ace, which means you already have these graphics, but they have to be converted.  This takes forever, but since I already went through the trouble of doing so, I figured I would share:


These are all the generator parts converted into the format recognized by the script.  I was particular about naming them, so I could keep them organized.  You will have to import these into the Character folder individually aka you can’t just copy the folders in, remember read the script.

Also note that I just did the default skin tone for the Clothes files.  Every generator file has a different overlay for skin tone for each Clothes file.  There in your generator files and you simply have to overlay the different skin tones.  If I had gone as far as doing that for each of them there would be a lot of extra files and although it shouldn’t be hard it will take some time.

Here’s the priority order I used for the parts (I could be wrong, so double check):

Tail Back:                    0

Cloak Back:                5

Rear Hair Back:       10

Wing Back:               15

Clothes:                    20

Head:                        25

Eyes:                         30

Beard:                       35

Tail Front:                 40

Cloak Front:             45

Accessory 1:            50

Rear Hair Front:      55

Wing Front:               60

Glasses:                   65

Ears:                          70

Front Hair Front:      75

Kemonomimi:         80

Accessory 2:            85

Now if you do end up using these for equipment your going to need an Icon Set.  I included this Icon Set with the download, but in case you just want the Icon Set, here it is:

Looking at the Icon Set you can see that there are quite a bit of options for classic fantasy and modern games already included and having eight shades of most items make having elemental armors really easy and nice looking.  Granted somethings just don’t icon up well, but if you wanted to do certain things they will be better than others.

I hope this is helpful for some people out there.

Catch ya on the flip-flop yo!


Posted by on September 2, 2012 in Graphics, RPG Maker


Tags: , , ,

7 responses to “Visual Equip Graphics…

  1. Shin

    September 2, 2012 at 7:27 pm

    Tha simple ideas are the best ones. This is really something!

  2. Aki

    September 4, 2012 at 8:50 pm

    Oh god this is lovely

  3. AstoXx

    September 8, 2012 at 5:09 pm

    Bon, I demand more stuff from you. Otherwise I shall have to hastily feast upon the seed of your loins.

    …Don’t make me feast, Bon.

  4. Cody Louise Neubauer

    November 2, 2012 at 11:48 am

    Ooooh colors!

  5. varioz

    June 26, 2013 at 10:14 am

    Damn but you really give some sweet things to the community. Thanks a lot for those, it’ll come in handy.

    If only there would be some ‘Visual Faces’ that would use Visual Equip Graphics mechanics to edit certain characters portrait… And just for fun, combine it with Galv’s message busts and a standarised bust template and it would be pure awesome.

    Shame I don’t know anything about ruby, tho.

    • infamous bon bon

      June 27, 2013 at 9:29 am

      I’ve been sucked into learning Ruby lately, but just simple stuff. I’ve looked at Victor’s Visual Equip Graphics script for a long time and I know I just don’t have the knowledge to pull that kind of stuff off. Maybe one day.

      I agree it would be f-ing sweet if someone would make a Visual Faces script.


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