So I’ve been working on some battlers (recolors really) to match some sprites from Relaxed Chillin. Here’s one:
Find the other 7 that I made here.
I’ve been busy planning a small family vacation to Denver. We’re going to the Natural Science Museum, the Aquarium, Butterfly Pavilion, etc. Just a couple days, but it should be informative and fun.
It looks like I haven’t been the only busy one lately though because the blogs just started pouring out stuff again. Let’s take at look at the notable ones:
Yami has started her engine with the first entry Patch System. To be honest I’m not exactly sure how this works or what it’s for, but I also haven’t really tried it yet. This is probably one of those things that I will try one day and wonder why I wasn’t using it before.
Molegato has made a few really nifty scripts my favorite recently is Multiple Turns. This script uses agility to determine extra turns which I find really nice. I may just not bother with any CTB if it conflicts with this because I find this to be more important. He also made a battle music script that allows you to use one music track for selecting commands and another while the actions happening, its called Command BGM. Yet another that will most likely have a lot of uses is Event Info Window. This window show up when you get close to an event and with the right creativity this can be used for quite a bit of awesomeness.
Speaking of event windows, Yanfly posts about Gab Window. I’ve actually seen this used in an RPG Maker project and it was hilariously applied.
Fomar0153 is making a script everyday to celebrate the release of Ace (International/ English Edition). Just go to his blog. Now I feel the need to mention some highlights:
- Aeon Party which released today lets you simulate an aeon summon ala FFX or some of the Breathe of Fires, where the Aeon replaces the party and fights until dead or released.
- Extra Traits/ Feature on Level Up, which is a passive states script, but it only reads the infomation in the Trait section which can be better for some and I have theory of sorts I need to playtest with this one.
- Individual Equipment needs to be mentioned because I’ve seen lots of requests for this, but most said it would be too much to code. This screen shot explains what it does plus highlights the first add-on Equipment levels up :
Lastly, I just wanted to point out this really promising project Happy Farm. Its a Harvest Moon inspired game and looks very nice. My wife loves the Harvest Moon games so if it gets completed my wife will be playing this for sure.
Until next time, see ya.